Universally considered a classic, Alfred Hitchcock rear window is one of the most gripping and groundbreaking films of its time. The immaculate masterpiece not only highlights the voyeuristic disposition of human behavior, but allows viewers to participate through the eyes of its iconic character, LB “Jeff” Jeffries (James Stewart), a photographer who spends his entire day watching the actions of his neighbors. With the movie just two years shy of its 70th anniversary, Funko is bringing the definitive film to its party game collection with a new collectible that will allow fans to experience the masterpiece through deduction and suspense in a observation and deductive reasoning skills creative table.
In an exclusive with PopCulture.com to discuss the game, now available for purchase in-store and at digital retailers, Funko General Manager Deidre Cross and game designer Dexter Stevens revealed that as mega fans of the movie, bringing her to life in the form of a tabletop board game was not only “great fun,” but a no-brainer, especially considering she was born in the midst of the pandemic where many of channeled our inner Jeff to us.
“If we think about the story, even for people who haven’t seen the original Alfred Hitchcock movie, they know he’s so important in the Zeitgeist,” Cross told PopCulture, explaining how the movie has become a pop culture staple in film and television. since its debut in 1954. “It’s so important in the spirit of the times. Even without knowing the film, you know it. all of us in our homes in 2020, staring out the window, like, ‘Hey, what’s going on over there?’ So we’re like, “Oh, that’s perfect. That’s perfect timing!” We are all trapped, we are all bored. But, Alfred Hitchcock is such a master of suspense and it has always been a dream of ours to bring his storytelling to the table.”
Thanks to eye-catching packaging that features beautiful artwork with a striking resemblance to Stewart and Grace Kelly, the game from Prospero Hall Studios finds players intently observing strange clues and disturbing patterns in incidents occurring in the apartments. in front of them. Similar to the film, there are parties, knives, a saw, quarrels, laughter, music, and a mystery trunk. For approximately 40 minutes of play, one player becomes “the director”, while others take on the role of “the observers”. As the director provides clues to the observers observing the apartment complex through the back window of Jeff’s apartments, the observers must determine which residents live in the four different apartments, what traits or “attributes” apply to their four residences and whether or not it was murder. took place in one of the four complexes. But has a murder been committed or is the secret and private world of the neighbors casting terrible doubt in your mind?
Stevens tells PopCulture to bring rear window brought to life for a Funko tabletop game, there was undoubtedly an accessible component needed to elevate its already immaculate premise as Hitchcock’s eye and suspenseful movie story set the tone for the gameplay. “There’s a human element that was really necessary for ‘The Director’ in the presence of the director and the presence of this suspense to feel. There’s nothing like having a person who can listen to what everyone says at the table while they’re trying to solve a mystery,” he said, adding that some of the actions taken are deliberate to help the game get along or to stir something up. “You can play with the people you play with and you play with the band you play with.”
Sharing how it took a year and a half to strategize and produce the cooperative decision-making game, Cross says a lot of the wait hinged on licensing, which was first discussed. times in 2019, as the artwork played a major role in the table. design. “It takes a long time to get all the ducks in a row and congratulations to our amazing Funko licensing team – they are just awesome and gave us Alfred Hitchcock and Grace Kelly’s estate and Jimmy’s estate Stewart. It all had to come together because we felt like these characters were also so important to see and have in this story,” she said of the beautiful artwork both on the box and in the game that transports players back to the 1950s with that Hitchcock nostalgia. “It was quite a long development, and then, as you see in the game artwork, how do you tell the story that we saw on screen while expanding it and making it both specific and vague so that it could be interpreted in a new way every time we play? So just the specification of what the art could look like was months of development for the art and gameplay and testing of this content.
With Funko going in a more creative artistic direction than saying their Ted Lasso board game which uses stills from the series, Cross said the reason they chose the art for their game was because they simply didn’t want to play it “beat for beat” from the film. “We wanted every time you played it to be a discovery and then maybe a bit of mystery and some uncertainty about what was going on,” she said. “So that forced us to expand the scope of the work beyond what Alfred Hitchcock shared on screen.”
Stevens adds that if there were any in-game stills from the film, it would be far too literal for gamers. “It would perhaps almost mislead a super fan who has seen the movie so many times,” he added, explaining how the artwork works for the player’s own inventiveness versus the preconceptions built from the movie. classic. “There’s a little more left to the imagination, I think with the paintings we have.”
The customizable experience can be played with three to five players, but also works as a two-player game. For families looking to make this a more G-rated game, they can remove the murder tiles. In such a case, the Director would work with the Observers rather than against them, which would also make the game easier. The Table game on the rear window from Funko, is available now in stores and at digital retailers like Amazon, and includes a director screen, observer screen, four-day boards, solution board, four-watcher signs, 70 window cards, 102 tiles, 45 tokens, a chest box, four wooden cubes and instructions – the most creative brought to light through a faux magazine style featuring Jeff’s LIFE magazine snapshots. For more on Funko games and all things Alfred Hitchcock, keep it locked to PopCulture.com for the latest.